![]() With their past experience in mind, good things were thought to be once again on the horizon. It would stretch their audience, challenge their tastes and offer them something they had not seen before. It was a test, an experiment.īuilt in only nine months, the game was shorter and less replayable than Prison Architect. Surely it would do well but, being so niche and small, it was not likely to reach anywhere near the numbers Prison Architect had. While their previous game had sold well over 2 million copies and given them a reputation and financial cushion to fall back on, expectations for Scanner Sombre were a little more reserved. A small and niche game where you paint invisible walls with little dots of light, Scanner Sombre was supposed to be a palate cleanser after many long years of working on and perfecting Prison Architect. In April 2017 Introversion, the developers behind indie darling Prison Architect, released their newest game on Steam.
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